Author's Profile, Inspiration, and Development

Amber Dalcourt was convinced that her family home was haunted. Surrounded by storytellers and half a family tree steeped in mythology, lore and superstition, she drew on her occult heritage to conjure up demons, ghosts and things that go bump-in-the-night to fill the pages of her imaginary world.

A self-proclaimed lazy perfectionist, she would often lose herself in deep, multi-level stories through gaming and fantasy novels. Early on, she was mesmerized by the power of the written word and visual storytelling, shaping her career in Design and Animation around it.

She is a lover of modern sorcery, psychological character portrayals, epic battles between good and evil and the huge grey area that separates them.

So Much More Than Some Bad-Ass Hero Fighting Demons

The Awakening is a compilation of ideas derived from life experiences, books, most notably the Discworld and Magic the Gathering series, and video games with story depth such as Final Fantasy, Dragon Quest, and Breath of Fire.

The core of the series was built on a collection of episodic dreams that featured key characters in events that shaped the series' world and mythology.

The inception of the story was set in an ancient pre-Sumarian era. As the stories evolved, the timeline shifted to follow the Daamon clan in a Renaissance period and later in a Victorian era, slowly encroaching on a steam punk theme. Ultimately, the Awakening series settled on being set a few hundred years in a post-apocalyptic future where humanity is struggling to maintain some sense of order and control despite its gradual extinction.

The Awakening's themes center around traditional spiritual concepts such as life after death, good vs evil, and touches on the on-going war between angels and demons. It tries to take the concepts one step further as the discussion shifts to topics of survival, genocide, and casualties of war as they are swept away under the term: acceptable losses. The series explores survival through political denial, societal control, and spiritual indoctrination. Concepts are drawn from real world examples pulled from current events and failed history lessons.

The Daamon Family's Legacy Spanning Generations

Chronicles of a Necromancer served as a primer to what became the primary mythology used by the Daamon family in the Awakening series. Much of the family lore and supernatural talents are attributed to their cursed ancestry, starting with the Demon Hunter Menkaure who strove to end the tyranny of the gods over humanity. He finds an unlikely ally in a deviously clever Vessel who aims to deny her gruesome fate at the hands of the very god she serves. Eleven chapters were written before the project was abandoned, but many of the concepts and foundations of the story survived in later incarnations.

In a book set in the Victorian era, after the loss of her father, a fourteen year old Astral is sent to live with a distant relative who claims to be her grandfather. Against Astral's her father's final wishes, Dezmond begins training the child in the ways of a demon hunter, exposing her to a world of magic, wonder, and demons. She attends a specialized school where ghosts, magic, and monster hunting are all perfectly normal. And then Harry Potter became a thing...

Many of the characters introduced in that book found a permanent role in the Awakening series. Mathias, William, Philip, Mallack, Vivian Rose, Dezmond and Desdaria and their hoard of children, all came into existence because of that effort. The book survived 18 chapters, but too much scene hopping made the story disjointed and hard to follow.

Regenesis became the ground work for the state of the world and factions of the Awakening. This story was set in a dystopian future, where we follow Dezmond as he participated in the breaking of the demon gates that lead to society's collapse, Alexandra as she works with Mallack to recreate the Vessel of the Gods as a means to revive her family's lore to combat the demonic forces, Alexander as he returns from serving his sentence in the killing fields to a bitter wife turned rebel poised to show the world that the demons were failed government experiments gone mad, and Mathias as he's recruited into the world of the Death Keepers to wake a trapped god who had once helped humanity by sealing away the demons in the primordial age.

Much of the character's individual back stories were fleshed out in that version of the story, providing each with a clear motivations and relationships to one another. Though small details have changed, core concepts and roles for the supporting cast members remain the same in later renditions.

The book was completed, but suffered from feeling like too many different stories that happened to have an over arching theme. This book may be revised and published in the future as a set of novellas.

The Fractured Memories series followed Regenesis as a means to flesh out the lead characters voices while drawing on a huge collection of personal dream journals. Originally, the fractures were meant to act as 'inbetween' stories or extra content during the Awakening series, but as Prodigy matured, it became clear that there would be huge deviations between the short stories and the core series. In the end, Fractured Memories became part of a longer plot and represented possibilities over actual happenings.

The stories that make up the Awakening are the final version of events for our cast of characters.